Gamed AI Agents Register

Incidents in which an AI agent with authority over money, prices or orders was manipulated into moving value, graded by the strength of the evidence and mapped to the design principles. Near misses, attacks seen in the wild and research demonstrations are kept separately.

Version 0.2, released October 19, 2026. 12 entries, 6 with money lost. Download the CSV

All entries

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All register entries, oldest first
EntryWhenTypeIncidentLostGrade
AGT-001Dec 2023Near missChevrolet of Watsonville: a dealer’s chatbot ‘agrees’ to sell a Tahoe for $1Nothing movedB
AGT-002Nov 2024LossFreysa: an agent built never to pay out is talked into paying $47,316$47,316A
AGT-003Mar 2025LossAIXBT: malicious prompts queued into a trading agent send about 55 ETHAbout $100,000B
AGT-0042025LossProject Vend: a shopkeeper agent is cajoled into discounts and giveawaysSmall amountsA
AGT-005May 2025DemonstrationElizaOS: planted ‘memories’ can steer crypto agentsNone (research)D
AGT-006Aug 2025DemonstrationComet test: an AI browser buys from a fake storeNone (test)D
AGT-007Nov 2025DemonstrationMagentic Marketplace: buyer agents steered by fake credentials and prompt injectionSimulated moneyD
AGT-008Dec 2025LossThe Wall Street Journal’s vending machine: reporters talk the agents into giving everything awayHundreds of dollarsA
AGT-009Feb 2026Near missUK shop: an after-hours chatbot invents an 80% discount on an £8,000 orderNothing movedC
AGT-010Feb 2026LossLobstar Wilde: asked for $310, a trading agent sends tokens worth about $441,000About $441,000B
AGT-011Mar–Jul 2026AttemptIn the wild: hidden instructions on web pages try to make AI agents payNo confirmed victimsC
AGT-012May 2026LossGrok and Bankr: one agent’s reply becomes another agent’s transfer$150,000–$200,000B

What v0.2 shows

  1. There are six documented losses where a gamed agent moved real money or goods. They range from a vending machine’s stock to tokens worth about $441,000 at the time (Lobstar Wilde). In between are $47,316 (Freysa), about $100,000 (AIXBT) and roughly $150,000–$200,000 (Grok and Bankr).
  2. They happened where agents already hold authority: crypto wallets and small shops. No public case yet shows a mainstream business losing money because its own AI agent was gamed. The closest is a UK shop’s chatbot that invented an 80% discount, which the owner refused to honor. These are the first agents with direct authority over money. They show what happens before the same authority reaches order desks, procurement and payables.
  3. The decision was made inside the conversation. In five of the six losses, the agent itself decided to move value because of something it was told. In the sixth, one agent’s public reply became the other agent’s command.
  4. The techniques were persuasion, not hacking: redefining what a function means, a sob story, a fake PDF of board minutes, repeated cajoling, and a gifted token plus an encoded message. Only AIXBT began with unauthorized access.
  5. No limit capped any loss, and no second confirmation stopped any transfer.
  6. A guardrail existed and was lost. Bankr had blocked Grok’s replies to stop exactly this chain, but the block disappeared in a rewrite.
  7. Recovery was luck, not design. About 80% of the Grok wallet’s tokens came back only after the community identified the attacker.
  8. Attacks aimed at agents are already in the wild. Hidden instructions on web pages tell visiting agents to pay, though no victims are confirmed yet.

Evidence grades and entry types

Evidence grades
GradeMeaning
AOfficial or first-party: a court or tribunal, police, or the organization’s own account
BReputable reporting with on-chain or company confirmation, but no official finding
CSingle-source or unverified accounts, or attempts seen in the wild with no confirmed victim
DResearch demonstration
Entry types
TypeMeaningEntries
LossAn AI agent was gamed and money or goods were lost6
Near missAn AI agent was gamed, but no money moved2
AttemptAttacks aimed at AI agents seen in the wild, with no confirmed victim1
DemonstrationResearchers showed the attack works3

Out of scope: AI used to persuade people

Out of scope: incidents where AI made a human believe something, such as deepfaked voices, faces or documents. They don’t drive the principles. Pure hacking, such as stolen keys, is also out of scope unless an agent’s own authority made the loss possible.

The incidents below were in version 0.1. A person made the decision in each, so design principles for agents don’t reach them. They stay here for reference.

WhenWhoWhat happened
2019UK energy firmA cloned CEO voice persuaded an executive to pay €220,000.
2020UAE bankA cloned director’s voice and a ‘lawyer’ persuaded a branch manager to approve $35 million.
2024ArupA deepfaked video meeting persuaded a finance employee to send HK$200 million.
2025Singapore multinationalA deepfaked Zoom persuaded a finance director to send US$499,000, later recovered.
2025Italian business leadersA cloned defence minister’s voice persuaded one to pay almost €1 million, later frozen.
2026FideuramA fake CEO message and a cloned lawyer’s voice persuaded the chairman to send about €95 million.
2023–2025Hong Kong lenders and banksDeepfaked faces and ID photos passed identity checks for loans and accounts.
2024KnowBe4An AI-enhanced photo on a stolen identity got a fake IT worker hired.
2025Expense and invoice fraudAI-generated receipts reached about 14% of fake receipts, per AppZen.

Method

  • Inclusion: an AI agent with authority over money, goods, prices or commitments was manipulated (by prompts, persuasion, injected content, fake documents or permission tricks), and money or goods moved as a result. Near misses, attacks seen in the wild and demonstrations are kept separate and labeled.
  • Sources: public only. Every fact links to its source, and conflicting accounts are noted.
  • Attribution: each entry is mapped to principles as missing, worked or recovery. A new entry either strengthens a principle, shows that it needs refining, or reveals a gap that becomes a new principle.
  • Versions: released monthly, with a change log. Nothing is edited silently.
  • AI assistance: researched and drafted with AI assistance. Every fact is checked against the cited source.
  • Corrections and new incidents: send them through LinkedIn. Corrections are recorded in the change log.

Change log

v0.2, October 19, 2026
Scope narrowed to AI agents gamed into moving value. 12 entries: 6 losses, 2 near misses, 1 attempt and 3 demonstrations. Human-persuasion incidents from v0.1 moved to a reference list.
v0.1, October 19, 2026
First release, with 20 incidents, mostly humans deceived by AI-made fakes. Not published on this site.